Elemental Invocation

"“Control of the elements is often key for mages of this world to benefit themselves. It’s as if Mother Nature had given her power to man.” -Sir Revali Maestro"

Overview
This simple act is known as evocation, it's the summoning or manipulation of most elements, from wind to lightning, to even ice. Its widely practiced by mages due to its simplicity to learn and its immediate combat or defensive benefits.

Learning Process
Many a person, so long as they have magical potential, can learn to harness the elements around them with varying degrees to success. Most, however, are generally only able to master one element, and uncommonly two (pushing archmages to the side, at least).

Each skill often requires the user to quote unquote “become one with their element.” By focusing their attention on a particular element, they can slowly learn to control and bend it to their whim. Wind Evocators, for example, might control the the flow of air through hand gestures and arm movements. Eventually, outward displays of control and intent become unnecessary, as they attune fully to their element of choice.

Disciplines
Wind Evocation: Wind is one of the most common forms of evocation you’ll find around, it is a rather highly utilitarian magic to learn, allowing you to keep enemies away from you via a quick blast of wind or a sustained gale. Another common spell, Wind Blade, allows for slicing attacks.

Earth Evocation: Another utilitarian magic, though often less used this is the manipulation of the earth and terrain around you to create anything from pillars of stone around an enemy, to a barrier of dirt around an oncoming wave.

Fire Evocation: Easily one of the most offensive forms of evocation, it is the conjuring and manipulation of fire around oneself. It can be used to burn buildings or people or even for simple household tasks such as heating water.

Water Evocation: Once again this one bridges the gap between pure utilitarian and pure offense, giving plenty of ways to both defend and attack, for instance allowing one to bring forth a shield of water to protect against an incoming heat wave or simply blasting an enemy with a highly pressurized stream.

Ice Evocation: Often considered the most defensive of evocation, the summoning of ice takes water evocation one further step in cooling it, allowing a rather uncanny ability to create barriers between you and your enemies, or even fields of spike the enemy ought to not step on.

Lightning Evocation: Easily the most offensive of evocation, the conjuring of lightning can be highly detrimental to any sort of enemy with a metallic weapon or armour as the the conjured element would begin to stun and then fry the enemy.